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About Avalon
Lineage 2 Avalon
Check out the gameplay changes on the Avalon server — built for long-term progression, fair economy and real PvP.
Less instance spam, more open-world farming, raids, epics, economy and conflict — the Lineage experience that lasts.
Fast updates, quick fixes and regular improvements based on real gameplay and player feedback.
The shop won't sell power you can't achieve in-game. Progress comes from farming, PvP and teamwork.
Earn Donate Coins in-game from 70+ farming, raid bosses and epic bosses (daily limits per character). Trade them, use them — or request a cashout from the game economy.
Progress is staged and balanced: faster early leveling, slower endgame — so the world stays alive and content stays relevant.
Open-world competition with clear schedules and tuned rewards — bosses evolve with server progression.
We buff underplayed classes and remove toxic metas — more viable picks in PvE and PvP.
Designed to reduce multi-window advantage: quality-of-life tools and systems that reward real players, not armies of boxes.
Essence-inspired progression: learn key skills through gameplay (e.g., tablets/books) — less grind pain, more goals.
Events and boss windows are optimized for EU prime time — plus QoL that saves time without killing the economy.
Changelog, systems and detailed guides will be published in the wiki as we approach launch.
Check out the gameplay changes on the Avalon server — built for long-term progression, fair economy and real PvP.
Less instance spam, more open-world farming, raids, epics, economy and conflict — the Lineage experience that lasts.
Fast updates, quick fixes and regular improvements based on real gameplay and player feedback.
The shop won't sell power you can't achieve in-game. Progress comes from farming, PvP and teamwork.
Earn Donate Coins in-game from 70+ farming, raid bosses and epic bosses (daily limits per character). Trade them, use them — or request a cashout from the game economy.
Progress is staged and balanced: faster early leveling, slower endgame — so the world stays alive and content stays relevant.
Open-world competition with clear schedules and tuned rewards — bosses evolve with server progression.
We buff underplayed classes and remove toxic metas — more viable picks in PvE and PvP.
Designed to reduce multi-window advantage: quality-of-life tools and systems that reward real players, not armies of boxes.
Essence-inspired progression: learn key skills through gameplay (e.g., tablets/books) — less grind pain, more goals.
Events and boss windows are optimized for EU prime time — plus QoL that saves time without killing the economy.
Changelog, systems and detailed guides will be published in the wiki as we approach launch.
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25/02/2026
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